Islander
Devlog
- March 21, 2019 by O J#New, #Additions, #Boss, #Fight, #Current, #State, #Dungeon, #Souls, #DarkA summary of this Weeks progress: This week I added in the boss, The dungeon for the rest of my level that brings you out into a ruins/castle styled room which will eventually be a dividing piece to a... Continue reading
- March 18, 2019 by O J#unity, #update, #low, #poly, #adventure, #3rd person, #platformerCreating a Boss: The boss is a big part of the user’s experience in a game, many games have these types of events and are acumination of skill and time into the game to be tested in a fight. These f... Continue reading
- March 16, 2019 by O J#Development, #Log, #Diary, #Week, #14Week 12 – Exported the boss into Blender, fixed rotations, bought it back into unity and animated the IDLE Anim. TO DO list as of 15 th of March - -Make puzzle scripts, that allow the player to push... Continue reading